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Virtual Reality (VR) stories - Page 34

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
Ruining society
Is virtual reality ruining our society?
Wed, 17th Aug 2016
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Virtual Reality: Innovative or isolative? Debating if technological convenience may erode societal value in face-to-face interactions.
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IDC predicts huge $162 billion growth in VR & AR markets by 2020
Tue, 16th Aug 2016
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analyst report
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
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ANZ channel businesses on the road to change
Thu, 11th Aug 2016
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ar, vr & metaverse
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social media
Understanding the elements of change is key for IT businesses to thrive, says Jim Hamilton of CompTIA ANZ Channel Community.
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Meet Morpheus, the app training Otago Uni's health students
Tue, 9th Aug 2016
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university of otago
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morpheus app
New augmented reality app 'Morpheus' developed by University of Otago enables students to visualise drug structures.
Virtual reality man
PC users can now enjoy free virtual reality 3D conversion
Thu, 4th Aug 2016
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Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
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All aboard the Hogwarts Express - petition asks for Harry Potter version of Pokémon Go
Wed, 20th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.
Pokemon
Early lessons from Pokemon Go
Thu, 14th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
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Pokemon Go is giving to society what other technology had taken away
Wed, 13th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.
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Is the gap between education technology suppliers and end users increasing?
Mon, 11th Jul 2016
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ar, vr & metaverse
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microsoft
EdTech innovation surges, yet end users struggle to keep pace in an ever-evolving, crowded digital learning landscape.
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Noel Leeming to help bring the HTC Vive VR headset to New Zealand
Fri, 24th Jun 2016
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digital entertainment
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ar, vr & metaverse
Noel Leeming is embracing the virtual reality (VR) realm as the retailer will bring the HTC Vive to its New Zealand stores later this year.
Paul feed
Facebook introduces 360 photos
Wed, 22nd Jun 2016
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smartphones
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personal computing devices
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ar, vr & metaverse
This medium enables new opportunities for creativity, and we’re excited to see what kinds of 360 photos get shared on Facebook.
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Holidays are now a virtual reality
Tue, 21st Jun 2016
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Experience global adventures without leaving the store as Flight Centre introduces virtual reality holidays, powered by Samsung Gear VR headsets.
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Five technologies ready to disrupt your business
Tue, 21st Jun 2016
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wearables
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iot
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personal computing devices
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
Vive
Hands-on review: HTC Vive
Sat, 4th Jun 2016
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gaming
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digital entertainment
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ar, vr & metaverse
HTC's Vive raises the bar in our hands-on review, delivering a mesmerising VR experience that justifies its hefty price tag.
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Smart tracking tech: prepare for the next 10 years of evolution
Fri, 3rd Jun 2016
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smartphones
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surveillance
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smart home
Current tracking tech can pinpoint GPS accuracy to within a few metres. It will get much more powerful in the next decade, Daniel Lewkovitz says.
Augmented reality
AR touches down in the enterprise, driven by key developments
Mon, 30th May 2016
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The smart glasses segment of the augmented reality market is predicted to grow by 140% by 2020, according to Technavio research.
Rocket
Wider benefits from 'sky rocketing' VR market
Thu, 26th May 2016
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gaming
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digital entertainment
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supply chain
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
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Google's Daydream VR initiative will drive mobile VR headset dominance
Tue, 24th May 2016
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ar, vr & metaverse
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content creation
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
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University of Canterbury becomes VR hub for New Zealand's next generation
Mon, 16th May 2016
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3d printing
The University of Canterbury has been named a founding site for the Crytek VR First initiative, bringing virtual reality technology to its students.
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Ziptrek Ecotours brings Queenstown to tourists through virtual reality
Thu, 12th May 2016
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ecotourism
Virtual Queenstown in VR leap - Ziptrek Ecotours at TRENZ, showcasing aerial zipline tours to global visitors.