Virtual Reality (VR) stories - Page 33
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Virtual reality taking off with augmented reality also set to soar
Fri, 22nd Apr 2016
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ar, vr & metaverse
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analyst report
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ar
IDC is forecasting skyrocketing VR hardware shipments this year, with AR ramping up in the next few years too - to a combined 110m shipments in 2020.
Oculus, HTC and Sony to dominate VR spend with just 13% market share
Mon, 18th Apr 2016
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ar, vr & metaverse
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strategy analytics
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ar
Oculus Rift, HTC Vive and Sony Playstation VR will dominate VR spend this year - but its low cost options fuelling shipments.
Vendors: Don't miss your slice of the virtual reality pie
Wed, 13th Apr 2016
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ar, vr & metaverse
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tbr
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ar
VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.
Techweek AKL 2016 programme announced
Wed, 6th Apr 2016
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ar, vr & metaverse
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disruption
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ar
Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
Education technology critical for developing 21st century skills
Wed, 30th Mar 2016
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edutech
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ai
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ar, vr & metaverse
Social and emotional skills are crucial in the modern workforce, according to a global survey by the Boston Consulting Group.
Ed-tech holds 'enormous power' to foster learning beyond the basics
Tue, 15th Mar 2016
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edutech
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uc
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ar, vr & metaverse
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.
Virtual reality set to take flight in Australia
Thu, 10th Mar 2016
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ar, vr & metaverse
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telsyte
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ar
Telsyte says demand from consumers for VR and AR will outstrip supply this year, with the new market expected to help other markets in the years ahead.
Could virtual reality stave off the obesity epidemic?
Mon, 29th Feb 2016
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healthtech
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ar, vr & metaverse
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mental health
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.
The world is changing... and it’s not all bad, folks
Thu, 25th Feb 2016
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ai
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healthtech
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ar, vr & metaverse
New Zealand businesses need to prepare for the impact of disruptive technologies or risk losing their competitive advantage, says futurist Frances Valintine.
What does a child genius and dance music have in common? Cyber security, of course
Fri, 5th Feb 2016
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data analytics
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martech
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planning
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
Smartwatches, fitness devices, HDMs: What's in store for the wearables market?
Thu, 4th Feb 2016
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wearables
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personal computing devices
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ar, vr & metaverse
The wearables market is booming, with Gartner projecting sales of 274.6 million devices in 2016, including USD $11.5 billion in smartwatch revenue alone.
Weta Workshop: Bringing breakthrough 'mixed reality' tech to life
Wed, 3rd Feb 2016
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ar, vr & metaverse
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alibaba
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weta digital
Wellington’s Weta Workshop is set to play a pivotal creative role in creating Magic Leap’s Mixed Reality LightfieldTM technology.
A help or hindrance: How technology is shaking up education
Fri, 29th Jan 2016
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edutech
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digital transformation
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ar, vr & metaverse
Education revolution: Frances Valintine discusses the seismic shift in learning as technology challenges traditional schooling.
Enterprise AR and wearable tech: Not to be underestimated
Thu, 21st Jan 2016
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wearables
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healthtech
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personal computing devices
Augmented reality (AR) and wearable devices are set to drive growth in the business sector, says a new report from Beecham Research.
Deloitte's biggest business and consumer technology predictions
Thu, 14th Jan 2016
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smartphones
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personal computing devices
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ar, vr & metaverse
Cognitive technologies, virtual reality, pro-PC millennials and the proliferation of smartphones will have a significant impact in 2016.
Oculus Rift VR headset will be very expensive
Thu, 7th Jan 2016
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gaming
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digital entertainment
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personal computing devices
For those interested in buying the Oculus Rift headset, you are in for a shock. The launch price is much higher than most people anticipated it to be.
PAX Australia 2015: the greatest gaming show in Australasia?
Sat, 7th Nov 2015
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gaming
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digital entertainment
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ar, vr & metaverse
PAX Australia 2015: A whirlwind of gaming splendour, from indie gems to AAA titans, celebrating the diversity of play.
Virtual reality selling New Zealand to the world
Fri, 6th Nov 2015
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ar, vr & metaverse
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samsung gear
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ar
Fox Glacier Guiding is using virtual reality to sell New Zealand to the world, with its new technology proving a hit at a recent trade show in China.
Hands-on review: Epson Moverio BT-200 AR Glasses
Mon, 2nd Nov 2015
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smartphones
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gaming
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reviews
Epson (yes that Printer manufacturer) have taken a leap in creating their own version with full Augmented Reality (AR) coverage.
Armageddon Expo 2015 was another successful event
Tue, 27th Oct 2015
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gaming
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digital entertainment
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ar, vr & metaverse
The Armageddon 2015 Expo was another successful event bringing out the best in gaming, comics and other geek culture.