Virtual Reality (VR) stories - Page 18
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
“First-of-its-kind” VR training platform launches in Oz
Fri, 24th May 2019
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edutech
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it training
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ar, vr & metaverse
Curiious IQ is enabled for any VR device and can stream live to small groups or up to 50 or more headsets simultaneously.
Doctor Who fans: This one’s for you
Thu, 23rd May 2019
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gaming
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digital entertainment
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ar, vr & metaverse
Doctor Who fans can step into a new VR adventure, Doctor Who: The Edge of Time, launching this September with Jodie Whittaker as the Doctor.
Hands-on PSVR preview: Blood & Truth
Mon, 20th May 2019
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gaming
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reviews
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digital entertainment
PlayStation VR fans who picked up a copy of VR Worlds with their headset will have had a taster of SIE London Studio’s Blood & Truth.
Consumer spending on tech to reach US$1.32 trillion this year
Fri, 10th May 2019
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smartphones
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robots
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drones
If you ever thought the tech industry for consumers was beginning to wane, the International Data Corporation has some stats for you.
Why industrial companies are accelerating their deployment of AR
Thu, 9th May 2019
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iot
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industrial iot
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ar, vr & metaverse
Industrial firms are swiftly adopting AR to enhance training, address skilled labour shortages, and stay competitive, reveals PTC's latest report.
Ericsson report uncovers the consumer potential of 5G
Thu, 9th May 2019
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uc
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5g & beyond
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wireless networks
Ericsson's report challenges 4 key myths about 5G's consumer value, revealing a future of enhanced connectivity.
Christchurch Airport: Fighting fire with VR
Mon, 6th May 2019
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ar, vr & metaverse
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christchurch airport
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firefighting
Christchurch Airport becomes the first in New Zealand to use custom VR programmes for firefighter training, enhancing readiness for emergencies.
Gartner: Augmented retail shopping a reality by next year
Tue, 2nd Apr 2019
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cx
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martech
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ecommerce
Augmented reality and virtual reality will rely on 5G to change the customer experience inside and outside retail stores.
Interview: CloudBNE's world of AR, AI, and geospatial tech
Tue, 26th Mar 2019
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ai
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ar, vr & metaverse
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geospatial
Matt Kirby, the Kiwi behind CloudBNE, discusses his journey in the tech industry and the power of combining AR, AI, and geospatial tech.
VR will soon turn your world upside down - literally
Thu, 28th Feb 2019
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ar, vr & metaverse
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motion computing
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ar
Wellington-based Eight360 unveils NOVA, a groundbreaking VR motion simulator offering limitless rotation, promising an unprecedented, immersive experience.
Microsoft HoloLens 2 more 'immersive' than ever
Mon, 25th Feb 2019
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ar, vr & metaverse
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microsoft
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hololens
The original HoloLens was released in 2016 but since then, mixed reality has come a long way, according to Microsoft’s Julia White.
VR film takes you on a tour or Eminem's hometown
Mon, 25th Feb 2019
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digital entertainment
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ar, vr & metaverse
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film
Step inside Eminem's Detroit with the 360-degree VR film *Marshall from Detroit*, offering fans an immersive night ride through his hometown.
Accenture’s five trends for a post-digital NZ
Mon, 25th Feb 2019
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quantum computing
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ai
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cybersecurity
Successful businesses will take advantage of a new set of technologies but prioritise trust, responsibility, privacy and security.
HTC Vive launches new VR innovation at MWC
Thu, 21st Feb 2019
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digital signage
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displays & projectors
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ar, vr & metaverse
HTC Vive unveils Vive Focus Plus, a premium VR standalone headset with dual 6DoF controllers and improved portability.
Wellington gets the VR treatment as world's first gamified city
Wed, 30th Jan 2019
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ar, vr & metaverse
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wellington regional economic development agency
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ar
If you’ve never been to ‘the coolest little capital in the world’, now’s your chance to experience it in the comfort of your own home.
How AR/VR can be used in enterprise businesses
Mon, 28th Jan 2019
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ar, vr & metaverse
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intel
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ar
Intel's new RealSense T265 camera leverages AR/VR tech for enterprise, enhancing autonomous navigation in sectors like robotics, drones, and agriculture.
Reshape to relevance - Accenture’s 2019 consumer survey
Mon, 14th Jan 2019
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digital entertainment
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ar, vr & metaverse
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video
Trends for digital voice assistants, extended reality and the over-the-top video market are explored in the latest global consumer survey.
2019: The year of digital transformation for APAC’s data centres
Mon, 7th Jan 2019
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uc
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hyperscale
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blockchain
Commscope's APAC vice president shares how APAC is set to become the world's biggest data centre market by 2020.
Three imperatives for the modern workplace in 2019
Wed, 19th Dec 2018
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hcm
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ar, vr & metaverse
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predictions
Global IT services company Avanade has released what it sees as the three most important technology focus areas for workplaces in the coming year.
Wine firm uses AR to tell its story right on the bottle
Wed, 12th Dec 2018
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martech
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ar, vr & metaverse
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digital marketing
A Central Otago wine company is using augmented reality (AR) and a ‘digital first’ strategy to change the way it builds its brand and engages with customers.