Virtual Reality (VR) stories - Page 18
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.

AR and VR shipments slow due to COVID-19 pandemic
Fri, 27th Mar 2020
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supply chain
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ar, vr & metaverse
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analyst report
COVID-19 disrupts AR and VR shipments, with production delays and increased costs, but rising consumer demand balances financial losses, says ABI Research.

Corporate Australia must invest in smart technology now
Tue, 24th Mar 2020
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edge computing
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edge security
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ar, vr & metaverse
Smart technology is playing a critical role in the business community's response to adjusting to new social and industry norms.

IDC: AR/VR market will still see eventual growth in 2020
Mon, 23rd Mar 2020
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supply chain
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hybrid & remote work
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ar, vr & metaverse
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.

Hands-on review: HTC Vive Cosmos Elite External Tracking Faceplate
Fri, 20th Mar 2020
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gaming
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digital entertainment
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ar, vr & metaverse
TechDay’s resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.

Apple's new iPad Pro features LiDAR tech for immersive AR
Thu, 19th Mar 2020
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personal computing devices
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ar, vr & metaverse
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apple
Apple's latest iPad Pro introduces state-of-the-art LiDAR technology for enhanced AR, dual cameras, and studio-quality microphones starting at NZ$1,499.

DXC commits to helping ANZ businesses build immersive experiences
Fri, 6th Mar 2020
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healthtech
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ar, vr & metaverse
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hololens
DXC Technology is helping enterprises deploy augmented reality, virtual reality, and mixed reality technologies to enhance the digital workplace.

How DXC is using AR/VR tech for enterprise
Tue, 3rd Mar 2020
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healthtech
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ar, vr & metaverse
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mr
DXC Technology leverages AR/VR tech to streamline training for Ixom, significantly reducing costs and enhancing safety with Microsoft HoloLens.

HTC reveals its plans for the Vive Cosmos VR range
Mon, 2nd Mar 2020
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uc
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5g & beyond
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wireless networks
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment.

'Emotionally evocative' storylines may decrease VR cybersickness
Wed, 19th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.

Revealed: Top gaming trends as industry grows rapidly
Tue, 18th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.

Apple still owns growing wearables market, says GlobalData
Thu, 13th Feb 2020
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wearables
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healthtech
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personal computing devices
While many consumers cannot afford the latest Apple Watch, there is an untapped demand for cheaper smartwatches.

VR spells virtual trouble for some regulators
Thu, 30th Jan 2020
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gaming
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digital entertainment
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data privacy
As VR's global popularity surges, regulators face challenges on privacy, IP theft, and content disputes, prompting new policies and stricter scrutiny.

APAC leads the way for 28bn virtual reality market
Fri, 20th Dec 2019
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ar, vr & metaverse
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globaldata
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market analyst
The Asia-Pacific region, led by China, South Korea, and Japan, is set to dominate the US$28bn global virtual reality market by 2030, says a GlobalData report.

OPPO outlines $10b vision for smart device innovation
Thu, 12th Dec 2019
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smartphones
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uc
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data analytics
Oppo unveils a USD $10 billion plan to boost innovation in 5G, AI, and AR, with a focus on developing a smart device ecosystem over the next three years.

Motorola develops mission-critical tech for Australia's emergency services
Thu, 28th Nov 2019
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saas
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smartphones
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dr
Australian organisations are facing challenges such as threats to business continuity, growing costs and resource constraints, and threats to community safety.

New virtual reality training tech makes its way to Kiwi firefighters
Thu, 31st Oct 2019
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it training
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ar, vr & metaverse
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firefighting
New Zealand firefighters are set to use groundbreaking VR tech developed in Australia to safely train for hazardous scenarios, replacing outdated methods.

Vault Hunters: Prepare for a Bloody Harvest in Borderlands 3
Wed, 23rd Oct 2019
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ar, vr & metaverse
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2k games
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borderlands
Vault Hunters, it’s time to let the skeletons out of the closet, equip some mean guns and get ready for a Spooktacular update to Borderlands 3.

Feeling it: Robotic arms a step closer to expressing touch
Tue, 22nd Oct 2019
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robots
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ar, vr & metaverse
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ar
University of Bristol builds ‘Mantis,’ an affordable robotic arm offering touch feedback, enhancing VR experiences by enabling users to feel virtual objects.

New tech makes up 25% of US$1.7 trillion consumer spending
Mon, 14th Oct 2019
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wearables
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drones
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personal computing devices
Consumer spending on technology is forecast to reach US$1.69 trillion in 2019 with a quarter coming from emerging technologies such as VR/AR.

Melbourne uni researchers at the forefront of forensics technology
Wed, 9th Oct 2019
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ai
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healthtech
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ar, vr & metaverse
Researchers at Monash University, in collaboration with Leidos and VIFM, are pioneering tech using machine learning and AR to revolutionise forensic ballistics.