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Virtual Reality (VR) stories - Page 15

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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VR technology could be worth $8b by 2030 - IDTechEx
Tue, 17th Nov 2020
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healthtech
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ar, vr & metaverse
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ar
Virtual reality (VR) could be worth US$8 billion by 2030, with augmented reality and VR combined valued at US$30 billion, says IDTechX.
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Spark 5G helps to bring art to live in Dunedin
Fri, 13th Nov 2020
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uc
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5g & beyond
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wireless networks
Dunedin Central brings street art to life with an augmented reality exhibition to celebrate the launch of 5G in central Dunedin.
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New research project uses VR to make Australian roads safer
Tue, 10th Nov 2020
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edutech
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ar, vr & metaverse
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council
University of South Australia researchers are using virtual reality technology to improve road safety for older Australians.
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AR, VR and 3D tech boost consumer confidence in online purchases - report
Thu, 5th Nov 2020
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ar, vr & metaverse
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accenture
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ar
The report found that 47% of global consumers acknowledged that immersive technologies made them feel more connected with products while shopping online.
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Global augmented reality market to hit $20 billion by 2030
Thu, 15th Oct 2020
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ar, vr & metaverse
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mr
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ar
With improvements in technology and design, augmented reality and mixed reality will continue to grow to a market of over $20Bn by 2030.
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VR headset market set for growth despite short-term COVID-19 decline
Wed, 23rd Sep 2020
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ar, vr & metaverse
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analyst report
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vr
The global virtual reality headset market is expected to decline 6.7% in 2020, says IDC, but will return to growth in 2021.
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AVR Lab named exclusive distributor for AR glasses OEM
Wed, 16th Sep 2020
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ar, vr & metaverse
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smart glasses
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distributors
The company has been appointed as the exclusive distributor of Vuzix smart glasses products to the Australian and New Zealand markets.
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Game review: Project CARS 3 (PC/VR)
Tue, 8th Sep 2020
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gaming
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reviews
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digital entertainment
Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.
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AVR Lab to resell AR/VR hygiene solutions in ANZ
Tue, 1st Sep 2020
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healthtech
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ar, vr & metaverse
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health and safety
As use of AR and VR in industry grows, AVR Lab is providing products to ensure that devices are kept sanitary between each use.
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RealWear expands ANZ reach with VExpress
Wed, 26th Aug 2020
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uc
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iot
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industrial iot
RealWear provides a purpose-built hands-free wearable device that can be used in extremely noisy industrial environments.
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CareAR integrates AR support solution with ServiceNow
Tue, 30th Jun 2020
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crm
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martech
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ar, vr & metaverse
CareAR is an augmented reality visual support platform that helps enterprises add AR capabilities to their service experience.
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HPE rolls out AI-based sensor tech to help firms return to work
Mon, 29th Jun 2020
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biometrics
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ar, vr & metaverse
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bluetooth
HPE has developed a new range of technology-based return-to-work solutions designed to control the spread of infectious viruses such as COVID-19.
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Alternative reality growing in popularity with enterprise customers
Tue, 19th May 2020
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ar, vr & metaverse
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globaldata
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ar
Alternative reality is set to become more popular with enterprise customers as immersive technologies open up more opportunities for businesses.
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HTC’s Vive Sync VR meeting app enters open beta
Mon, 11th May 2020
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ar, vr & metaverse
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htc
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virtual meeting
HTC has launched the open beta of Vive Sync, its new VR meeting app, accessible now for Vive VR kit owners. Step into the future of virtual meetings, today.
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Game review: Soundart (PC VR)
Tue, 28th Apr 2020
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gaming
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reviews
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digital entertainment
Soundart joins Audioshield and the revered Beat Saber as another music-based VR game-come-dance-fitness title.
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Nuclear sector encourages diversity & emerging tech
Tue, 14th Apr 2020
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dei
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reviews
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ar, vr & metaverse
Sydney hosted over 300 delegates last month advocating for diversity and cutting-edge tech in the nuclear sector, spotlighting peaceful nuclear applications.
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AR and VR shipments slow due to COVID-19 pandemic
Fri, 27th Mar 2020
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ar, vr & metaverse
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analyst report
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ar
COVID-19 disrupts AR and VR shipments, with production delays and increased costs, but rising consumer demand balances financial losses, says ABI Research.
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Corporate Australia must invest in smart technology now
Tue, 24th Mar 2020
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edge computing
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edge security
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ar, vr & metaverse
Smart technology is playing a critical role in the business community's response to adjusting to new social and industry norms.
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IDC: AR/VR market will still see eventual growth in 2020
Mon, 23rd Mar 2020
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hybrid & remote work
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ar, vr & metaverse
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wfh
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
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Hands-on review: HTC Vive Cosmos Elite External Tracking Faceplate
Fri, 20th Mar 2020
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gaming
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reviews
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digital entertainment
TechDay’s resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.