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Virtual Reality (VR) stories

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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AMD unveils new Radeon RX 9070 XT cards with RDNA 4 tech
3 days ago
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gaming
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digital entertainment
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ai
AMD has launched its new Radeon RX 9070 XT and RX 9070 graphics cards, featuring RDNA 4 architecture for improved gaming performance at USD $599 and USD $549.
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XR adoption remains slow despite Apple & Meta's efforts
Last week
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digital transformation
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genai
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ai
Despite hefty investments from Apple and Meta, a Forrester report reveals slow XR adoption, with only 35% of informed leaders deploying the technology.
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Hitachi Vantara boosts Manor Lodge's IT infrastructure
Last month
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storage
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robots
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data protection
Hitachi Vantara partners with Manor Lodge School in Hertfordshire to enhance its IT infrastructure, eliminating outages and enabling advanced technologies.
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Wireless Broadband Alliance releases L4S Wi-Fi guidelines
Last month
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smartphones
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gaming
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uc
The Wireless Broadband Alliance has unveiled new guidelines for implementing L4S technology in Wi-Fi, aiming to enhance low-latency applications like cloud gaming and VR.
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Chorus announces free speed upgrade for NZ fibre users
Last month
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gaming
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uc
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network infrastructure
Chorus is set to enhance wholesale fibre broadband speeds for over 700,000 New Zealand homes at no extra cost, starting June 2025.
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Hologram Media unveils nationwide 3D ad network in malls
Last month
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digital entertainment
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ar, vr & metaverse
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advertising
Hologram Media Network has launched the first continuous holographic advertising network across 30 malls, featuring interactive experiences like Sonic the Hedgehog 3.
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Mentor Group launches new sales training platform INSTIL
Fri, 31st Jan 2025
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ar, vr & metaverse
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sales performance management
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pd
Mentor Group has unveiled INSTIL, a new sales training platform combining its established curriculum with modern digital tools to enhance sales performance.
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Hands-on review: Creality Ender 3 V3 Plus 3D printer
Fri, 31st Jan 2025
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reviews
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ar, vr & metaverse
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3d printing
The Creality Ender-3 V3 Plus is a large format CoreXZ fused deposition modelling (FDM) 3D printer capable of printing objects up to 300mm x 300mm x 330mm. Techday's Darren Price plunges into the extruded plastic world of 3D printing.
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VR mobile games on Android see 60% growth, 13 million new users
Thu, 30th Jan 2025
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smartphones
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gaming
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digital entertainment
A new study by SplitMetrics reveals a remarkable 60% increase in new Android VR game users, with 13 million joining in 2024, marking record growth.
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Creative Dock acquires nFrontier to boost hardware design
Fri, 17th Jan 2025
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robots
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cartech
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personal computing devices
Creative Dock has acquired Berlin-based nFrontier, marking its entry into hardware production and promising to slash development cycles drastically.
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Siemens & Sony unite to transform industrial metaverse
Fri, 10th Jan 2025
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digital transformation
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ar, vr & metaverse
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sony
Siemens and Sony have joined forces to revolutionise the industrial metaverse, integrating advanced engineering software with immersive display technologies.
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VR & AR transforming innovation in product development
Sun, 5th Jan 2025
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it training
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digital transformation
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cx
Virtual and Augmented Reality are revolutionising product development and innovation across industries, driving demand for these transformative technologies.
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Allianz uses VR therapy to aid driving phobia recovery
Fri, 20th Dec 2024
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ar, vr & metaverse
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collaboration
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insurance
Allianz has launched a Virtual Reality therapy programme to help drivers overcome phobias following accidents, in partnership with the Sydney Phobia Clinic.
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Social Kung Fu teams with Devika for AI anti-bullying app
Mon, 9th Dec 2024
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ar, vr & metaverse
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ar
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accessibility
Social Kung Fu has partnered with Devika to create an AI-powered mobile app aimed at combating verbal and online bullying in educational settings.
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VR/AR technologies advance UK workforce development efforts
Tue, 26th Nov 2024
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ar, vr & metaverse
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pwc
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meta
The use of virtual and augmented reality technologies in workforce training has surged by 154% in the last five years, aiding skills development in the UK.
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Ben Bray advises businesses to embrace AI for creativity
Fri, 22nd Nov 2024
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risk & compliance
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ai
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ar, vr & metaverse
Ben Bray of Nakatomi warns that over-reliance on AI may lead to mediocrity, advocating instead for its use to foster creativity in business.
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TNA Solutions unveils advanced tool for Industry 5.0
Fri, 22nd Nov 2024
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devops
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digital twins
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apm
TNA Solutions has unveiled tna intelli-assist, an innovative extended reality tool aimed at enhancing Industry 5.0 in food manufacturing.
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AI & gamified learning to transform education by 2025
Thu, 21st Nov 2024
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e-learning
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ar, vr & metaverse
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gamification
Gaspard Maldonado of Superprof predicts that AI, gamification, and microlearning will transform education by 2025, enhancing personalized learning experiences.
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AutoVRse launches VRseBuilder to transform enterprise training
Tue, 19th Nov 2024
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digital transformation
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ai
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ar, vr & metaverse
AutoVRse has unveiled VRseBuilder, a platform aimed at revolutionising enterprise training in India, backed by USD $2 million funding.
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Coventry & Warwickshire offer GBP £4.35m for innovation
Tue, 19th Nov 2024
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cleantech
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ar, vr & metaverse
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collaboration
Coventry and Warwickshire are offering GBP £4.35 million in funding to boost innovation and business growth in the local Immersive and Creative technology sector.